AI Insights · Timothy · October 2022
Top 5 Sniper Games on Android in Latin America Q3 2022
Discover the performance trends of the top 5 sniper games on Android in Latin America during Q3 2022, including metrics on downloads, revenue, and active users.
In the third quarter of 2022, the top five sniper games on the Android platform in Latin America showcased varying trends in downloads, revenue, and active users. Based on data from Sensor Tower, here's a closer look at the performance of these popular games.
Sniper 3D:Gun Shooting Games from Wildlife Studios saw weekly revenue fluctuate between approximately $10.9K and $15.4K, peaking in the final week of September. Weekly downloads reached their highest at around 189.7K at the end of June, with a noticeable dip mid-quarter but recovering to 148.4K by the end of September. Active users started at 1.41M at the beginning of the quarter, experiencing a decline to 950K mid-quarter before stabilizing around 1.05M by the end of September.
Giant Wanted by Supersonic Studios LTD had modest weekly revenue, peaking at around $31 in mid-July. The game's downloads varied significantly, starting at 42.8K and reaching up to 124K in mid-July. Active users followed a similar trend, peaking at 232.7K in mid-July before settling around 172.7K by the end of September.
K Sniper - Gun Shooting Games from Homa saw minimal revenue with occasional peaks, such as $15 in mid-August. Weekly downloads remained relatively steady, starting at 51.3K and fluctuating slightly before ending at 40.8K. Active users started at 102.9K and saw a gradual decline to around 81.9K by the end of the quarter.
Sniper Honor: 3D Shooting Game by 707 INTERACTIVE experienced low revenue, peaking at $98 in mid-July. Downloads started strong at 41.3K, fluctuating throughout the quarter, and ending at 24.7K. Active users saw a decline from 79.2K at the beginning of the quarter to around 52.5K by the end.
Sniper Fury: Shooting Game from Gameloft SE had weekly revenue ranging from $176 to $437, with a peak in mid-July. Downloads showed a positive trend, starting at 22.2K and climbing to 43.1K by mid-September before stabilizing at 37.7K. Active users also increased steadily from 67.7K at the start of the quarter to 103.5K by the end.
For more detailed insights into these trends, visit Sensor Tower.